![]() Tempest has only +1 pierce, that means once the projectiles hit the first line of zombies and gib them, those behind are relatively unharmed until the next round. > You blow a zombie up into pieces on first impact and the projectiles hit the zombie behind it (that is the temporary 1 pierce that should be there.) Since 50% chance of +1 pierce is too high, it would be lowered to 10%. > I meant that is what I want it to be rather than the pure cosmetic effect it has now. ![]() The gib mastery has been confirmed by the developer as “purely cosmetic”. > On the plus side of the bug: little to no reports of death from unsuspecting noobies when someone breaks that door down quick and bloaters spawn on top of them. > Gib should give a temporary +1 pierce or at least a critical when it happens, with a reduction in percent chance of it happening. There are only a few shotguns in the game and 3 of them are the top of the line guns. I suspect that they thought it would’ve made them too overpowered or something if given a “real” mastery reward. > I don’t know why shotgun masteries are like that. mastery rewards that other guns give (e.g., +5% dmg for assault rifles, etc.) ![]() And you can make the argument it is less valuable vs. But not everyone does that or has use for that… only good for the rushers basically. ![]() If you have a shockfield or tempest or something then you can blast through that pods entrance door fairly easier/faster. ![]()
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